Recensione Software Radeon Software Adrenaline Edition 19.3.2 beta | Download
Radeon Software Adrenaline Edition 19.3.2 beta per schede video dalla famiglia Radeon HD 7000 sino alle serie Radeon R9 300, Radeon R9 Fury e Radeon RX. Di seguito le principali note fornite con i driver:
Tom Clancy’s The Division 2
Sid Meier’s Civilization VI: Gathering Storm
Up to 4% average performance gains on AMD Radeon VII with Radeon Software
Adrenalin 2019 Edition 19.3.2 vs 19.2.3. RS-288
DirectX 12 on Windows 7 for supported game titles
AMD is thrilled to help expand DirectX 12 adoption across a broader range
of Windows operating systems with Radeon Software Adrenalin 2019 Edition
18.12.2 and onward, which enables consumers to experience exceptional levels
of detail and performance in their games.
- Radeon ReLive for VR may sometimes fail to install during Radeon
- Fan curve may fail to switch to manual mode after the manual toggle is
switched when fan curve is still set to default behavior.
- Changes made in Radeon WattMan settings via Radeon Overlay may sometimes
not save or take effect once Radeon Overlay is closed.
- Rainbow Six Siege may experience intermittent corruption or flickering
on some game textures during gameplay.
- DOTA 2 VR may experience stutter on some HMD devices when using the
- Mouse cursors may disappear or move out of the boundary of the top of a
display on AMD Ryzen Mobile Processors with Radeon Vega Graphics.
- Performance metrics overlay and Radeon WattMan gauges may experience
inaccurate fluctuating readings on AMD Radeon VII.
Added Vulkan Support
This extension allows the depth clipping operation, that is normally
implicitly controlled by the driver to be controlled explicitly by the
application instead. This is useful for translating Direct3D content, which
assumes depth clamping is always enabled, but depth clip can be controlled
by the DepthClipEnable rasterization state.
This extension allows applications to set a priority value at memory
allocation time, which could be used to determine which allocations are more
likely to remain in device local memory if heap limits are reached.
This extension adds support for querying the amount of memory used and
the total memory budget for a memory heap.
This extension formally defines how to synchronize memory accesses to the
same memory locations performed by multiple shader invocations.
This extension allows developers to obtain more debug information. When
combined with validation layers, more detailed feedback on the application’s
use of Vulkan can be further obtained.
This extension adds support for automatically resolving multisampled
depth/stencil attachments in a subpass in a similar manner as for color
This extension allows use of 16-bit floating-point types and 8-bit
integer types in shaders for arithmetic operations and improves usability of
those types by adding implicit conversions.
This extension adds transform feedback to the Vulkan API by exposing the
SPIR-V TransformFeedback and GeometryStreams capabilities to capture vertex,
tessellation or geometry shader outputs to one or more buffers.
Tutti i testi, i marchi, loghi, sigle, brand, le immagini e Trade Mark riportati nel sito sono di proprietà dei rispettivi proprietari. L’utilizzo delle immagini segue le norme del fair use, per qualsiasi problema vi preghiamo di contattarci e verranno rimosse.
Questo sito non rappresenta una testata giornalistica.