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Recensione Software Radeon Software Adrenaline Edition 19.3.2 beta | Download


Radeon Software Adrenaline Edition 19.3.2 beta per schede video dalla famiglia Radeon HD 7000 sino alle serie Radeon R9 300, Radeon R9 Fury e Radeon RX. Di seguito le principali note fornite con i driver:

Support For

Tom Clancy’s The Division 2

Sid Meier’s Civilization VI: Gathering Storm

Up to 4% average performance gains on AMD Radeon VII with Radeon Software
Adrenalin 2019 Edition 19.3.2 vs 19.2.3. RS-288

DirectX 12 on Windows 7 for supported game titles

AMD is thrilled to help expand DirectX 12 adoption across a broader range
of Windows operating systems with Radeon Software Adrenalin 2019 Edition
18.12.2 and onward, which enables consumers to experience exceptional levels
of detail and performance in their games.

Fixed Issues

  • Radeon ReLive for VR may sometimes fail to install during Radeon
    Software installation.
  • Fan curve may fail to switch to manual mode after the manual toggle is
    switched when fan curve is still set to default behavior.
  • Changes made in Radeon WattMan settings via Radeon Overlay may sometimes
    not save or take effect once Radeon Overlay is closed.

Known Issues

  • Rainbow Six Siege may experience intermittent corruption or flickering
    on some game textures during gameplay.
  • DOTA 2 VR may experience stutter on some HMD devices when using the
    Vulkan API.
  • Mouse cursors may disappear or move out of the boundary of the top of a
    display on AMD Ryzen Mobile Processors with Radeon Vega Graphics.
  • Performance metrics overlay and Radeon WattMan gauges may experience
    inaccurate fluctuating readings on AMD Radeon VII.

Added Vulkan Support


This extension allows the depth clipping operation, that is normally
implicitly controlled by the driver to be controlled explicitly by the
application instead. This is useful for translating Direct3D content, which
assumes depth clamping is always enabled, but depth clip can be controlled
by the DepthClipEnable rasterization state.


This extension allows applications to set a priority value at memory
allocation time, which could be used to determine which allocations are more
likely to remain in device local memory if heap limits are reached.


This extension adds support for querying the amount of memory used and
the total memory budget for a memory heap.


This extension formally defines how to synchronize memory accesses to the
same memory locations performed by multiple shader invocations.


This extension allows developers to obtain more debug information. When
combined with validation layers, more detailed feedback on the application’s
use of Vulkan can be further obtained.


This extension adds support for automatically resolving multisampled
depth/stencil attachments in a subpass in a similar manner as for color


This extension allows use of 16-bit floating-point types and 8-bit
integer types in shaders for arithmetic operations and improves usability of
those types by adding implicit conversions.


This extension adds transform feedback to the Vulkan API by exposing the
SPIR-V TransformFeedback and GeometryStreams capabilities to capture vertex,
tessellation or geometry shader outputs to one or more buffers.

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